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Hanzo Guide

Scatter! An in-depth Hanzo guide

Defense

 

  • Name: Hanzo Shimada.
  • Age: 38.
  • Occupation: Mercenary, Assassin.
  • Base of operations: Hanamura, Japan (Formerly).
  • Affiliation: Shimada Clan.
  • Role: Defense.

Contents:

 

1. Intro.

2. Before we start.

3. Lore.

4. Abilities.

5. Playstyle.

6. Pros and Cons.

7. Easy Targets.

8. Tough Targets.

 


 

 

 

“WITH EVERY DEATH COMES HONOR. WITH HONOR, REDEMPTION.”

 

 

Hi everyone, this here is my first attempt at creating a guide, never really gave it a shot before now, and since this is my first post on this forum as well, this intro will also serve as an introduction to who i am.

 

I'm Qave, (Kasper, in real life) I've been playing blizzard games pretty much since the birth of Diablo II, including other games of course.

I'm 24 and currently living by myself in the small country of Denmark.

 

When i saw the Overwatch announcement @blizzcon 2014, I hoped that i would eventually get my beta invite, and to my great surprise, there it was just sitting there in my inbox. I immediately started playing and completely fell in love with Hanzo and his playstyle (I'm a sucker for anything japanese, really..)

 

So i want to share my experience playing him and tell you guys what I've come to learn about Hanzo Shimada.


 

 

 

 "DUTY IS THE ONLY DESTINY."

 

 

Before we get started, i want to lay down some abbreviations i might be using throughout the guide.

 

 I will mainly focus on abbreviating Hanzo's spells since if i was to abbreviate all spells it would probably be too much to remember.

 

  • SA = Scatter Arrow
  • SNA = Sonic Arrow
  • SB = Storm Bow
  • DS = Dragonstrike
  • Melee = Melee
  • RM Right Mouse
  • LM = Left Mouse
  • CD Cooldown

 

 

"EXPECT NOTHING LESS."

 

This is an excerpt taken from http://eu.battle.net/overwatch

 

Mastering his skills as a bowman and an assassin, Hanzo Shimada strives to prove himself as a warrior without peer.

 

The Shimada family was established centuries ago, a clan of assassins whose power grew over the years, enabling them to build a vast criminal empire that profited from lucrative trade in arms and illegal substances. As the eldest son of the family's head, Hanzo was bound by duty to succeed his father and rule the Shimada empire. From a young age, he was trained for that responsibility, displaying a natural aptitude for leadership and possessing an innate understanding of strategy and tactics. He also excelled in more practical areas: he was a prodigy in martial arts, swordplay, and bowman ship.

 

Upon the death of his father, the clan elders instructed Hanzo to straighten out his wayward younger brother so that he, too, might help rule the Shimada empire. When his brother refused, Hanzo was forced to kill him. This act broke Hanzo's heart and drove him to reject his father's legacy, ultimately leading him to abandon the clan and all that he had worked so hard to attain.

Now, Hanzo travels the world, perfecting his skills as a warrior, attempting to restore his honor and put the ghosts of his past to rest.

 


 

 

 

 

"FLOW LIKE WATER."

 

Pressing the default key binds when activated, cancels said ability and reverts back his normal SB.

Storm Bow

The default key bind is LM.

Hanzo's main weapon.

He is able to charge his SB, dealing 23 - 125 damage23 when not charged at all, and 125 on a fully charged SB.

The time it takes Hanzo to fully charge his SB is around 1 second.

 

 Sonic Arrow

Default key bind: Shift

 Hanzo launches an arrow that contains a sonar tracking device. Any enemy within its detection radius is visibly marked, making them easier for Hanzo and his allies to hunt down.

• Cooldown is 20 seconds.

• Damage: 29 - 120

 

Up time on SNA should be as much as possible, when you see the CD is close to ready, start thinking about where to put SNA.

Remember! as of patch 1.0.2, SNA is now able to stick to players and objects and can follow them around.

 

Scatter Arrow

Default key bind: E

Hanzo shoots a fragmenting arrow that ricochets off walls and objects and can strike multiple targets at once.

  • Cooldown: 10 Seconds
  • Damage: 75 per arrow, 6 arrows are fired when the first arrow hits the target, they ricochet 3 times in total.
  • Normal charge damage applies to the first arrow, so 125 damage fully charged

This is in my opinion the most fun spell from Hanzo's arsenal. This ability is in theory devastating against all targets if correctly placed.

 

Dragon Strike

Ultimate ability: no cooldown.

Default key bind: Q

Hanzo summons a Spirit Dragon which travels through the air in a line. It passes through walls in its way, devouring any enemies it encounters.

This ability has a cast time: 1.5 seconds

Damage: 200+ (Damage per second)

Can shoot through walls

 

DS is great at pushing away / breaking up enemy clusters, it has strong damage per second, and is very lethal if left standing in it for more than a few seconds. Really shines if timed correctly with abilities that restrict movement speed, such as Zarya's ultimate or Mei's ultimate. 

 

It DOES make you stationary for the charge period, which also makes you very vulnerable, so use carefully and preferably behind cover (walls for example).

 

Movement

Hanzo is able to run vertically up walls in the game, reaching distances some heroes might have trouble getting to.

 

 


 

 

 

"STEP INTO THE DOJO."
Hanzo's main role is: Defense, sub role: Sniper

General Play style:

Defense

Playing defense is where Hanzo really shines, disrupting attackers coming from ahead.

Your main focus is staying far back ( but within distance ) and taking care of the opposing team's snipers, Widowmakers, and other Hanzos, but don't be afraid to pick at other targets as well.

Try and keep the enemy from advancing as long as possible, the longer you keep the enemy from taking their objective the better.

 

Generally when playing defense I like to rush toward enemy spawn, and plant SNA at one of the exits to find low health targets such as Tracers or Reapers and then when the door opens, fire a single SA towards them, I usually get a kill this way.

 

Attacker

Attacking as Hanzo, is really not that different from playing Defense, instead, this time you're the one advancing forward.

Be careful not to be out in the open as you'll probably be the target for the opposing teams snipers, also, if u want to help your teammates capture an objective, do so with together with a support hero, or someone with a shield. Winston or Reinhardt for example. Don't go alone.

 

When capturing, try and use your SA as much as possible, since we're out in the open, and the enemies wants to push you out of the capture zone. Also, aiming SA at the ground right in front of an enemy can make all your ricochet's hit the enemy that is being targeted, effectively one shotting lower health targets.

 


 

 

 

"SAKE!"

 

 Pros

  • High damage on fully charged attacks.
  • Can climb walls.
  • Slightly larger hitbox with arrows than normal shots
  • Fun to play.

 

Cons

  • Walks slower when fully charged.
  • Vulnerable when charging DS.
  • No movement abilities other than his wall climb.

 


 

 

 

"NEVER IN DOUBT."

 

These targets should generally be easy to kill.    

  • Stationary.
  • not good at hitting targets far away.
  • 3x damage when hit from behind.
  • Apply SNA and follow him around so he cant deploy his sentry mode.

 

  • Aerial, Sitting duck in the sky.

  • SNA can help pinpoint her whereabouts for the team.


 

 

  • Slow moving, easier to hit.
  • Long range, so be careful not to be targeted.
  • DS wrecks Zenyatta if he's cought in the middle of it.

 

  • Usually never in range to be hit by his attacks, watch out for the hook though.

  • His Ultimate is easily countered by DS since hes moving slow during Whole Hog.

  • Slow moving.

  • Big target, easier to hit. 

 

  • Not much of a thread since she's usually where the action is at.
  • SNA helps here, helps you line up your shots to finish her off.

 

  • Slow moving.
  • Usually close to walls, repairing, managing his sentries, so try and use SA and finish him off.

  • SNA is also a good help here since he's behind cover most of the time.

 


 

 

 

 

"I DO WHAT I MUST."

 

 

 

  • Unpredictable, sneaky.
  • Hanzo's "Nemesis" sort of.
  • Can attack from basically any angle.

What helps:

If you're standing in a closed space, place a SNA and periodically check your surroundings for Reaper.

Use SA in the ground in front of him as much as possible,  he can kill you in two shots.

SNA can help tell his whereabouts to your teammates, negating his ambush.


 

  • Watch for deflect, very deadly if he reflects your SA.
  • Quick, Unpredictable.

  • Watch for his Ultimate.

  • Can avoid SA quite easily by jumping twice in succession. 

What helps:

If you can avoid it, don't engage Genji, it will most likely end bad for you.

Try to finish him off, before he gets to you. if encountered, in my experience it's mostly luck that determines who kills who.


 

 

  • Effective at very long range.
  • Can shoot quicker, disrupting your aim.

What helps:

Try and use your DS so she'll be forced to relocate from her spot

The closer you are to Widowmaker the better, makes it slightly easier to take her out, although getting close to her is usually a bad idea, since it means going behind enemy lines.


 

  • Talk about quick, VERY quick.

  • Tough fight 1 on 1. SNA please help!

  • Can easily avoid your DS

 

What helps:

This might actually be the hardest enemy you can encounter 1 on 1, there is really not much you can do, it basically comes down to your skill level. SNA!


 

  • Shield up time, hard to penetrate.
  • Large health pool.
  • Fire Strike can be deadly if hit.
  • Deadly ultimate if hit.
  • Slow moving.

What helps:

If you encounter Reinhardt try and get some distance, but avoid his Charge which will kill you.

Use semi charged SB in quick succession if his Shield is up, it's a big target, so it's easy to hit with quick attacks.

If his Shield is down, just wail on him with fully charged shots if possible, you will likely force him to use it.  

He is slow, so using DS can force him to stop what hes doing and move out of the way, effectively stopping his Shield's up time.


 

  • Large health pool.

  • Shield up time almost constant.
  • Deadly if her weapon gets boosted by damaging her shield.

 

What helps:

I chose to pick Zarya as a tough target, since if you do encounter her, she can be one tough Mother Russia..

If her shield is up try not to damage her, as the damage will get absorbed and converted to damage for her weapon, so try and get some distance and pack a few semi / fully charged SB's and some SA's, and you should be golden.

 


 

Below are heroes that i think is worth mentioning as semi-tough,  not the toughest, but not the easiest either.

just fight them carefully and you should be alright.

If i get more time, i might write detailed information about all of them.

 

 

 

 

 


 

 

I might upload a few videos of some game play if i get time to record.

 

 

 

 

Current patch notes

Link to official patch notes

 

 

 

 

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