More Beta Invites!
Quote from @PlayOverwatchAnother wave of accounts from our opt-in pool have just been flagged for beta access! Notification emails are on the way.
Update 3:20 PM EDT: Two strings have been located which point towards console network authentication within Overwatch. We already had a pretty good idea that Overwatch was coming to consoles, but it looks like the support for it may be further along than anyone thought.
The Music of Overwatch
3:20 PM EDT: Temp removed updates log. We've still got a few more audio files to share, sit tight!
We've got access to the tunes of Overwatch! We've categorized them below based on their locations/maps in-game. No where else will you find audio files from the game in this high of quality. For best results, watch the videos in 1080p.
Music in Overwatch is potentially not final, as is most things from the beta.
Not a whole lot here, the looping portion is very tame and doesn't seem to go back to the starting clip once it is hit.
Temple of Anubis
Raw Input and Input Lag
Quote from John LafleurThanks for all the feedback. I can give you a little bit more information about the details of input lag.
We use only unadjusted raw input for our input handling (except when in the UI) as is common for FPS's. We also do a few other things to try to minimize input lat (sample input at the latest possible moment, minimize allowable buffered frames in the driver, etc).
However, we have noticed that if the GPU gets bogged down, input lag will be a little bit worse because the driver will start to buffer a frame and there can be a frame buffered in our game (we have a multi-threaded renderer that has a frame in submission to the GPU while we simulate the next frame). In those cases if you want to prefer less input lag over visual quality you can reduce your graphics detail settings to ensure you get the quickest path from sampled input to result on screen.
Skipping the Kill Cam
Per-Hero Keybindings and Menu Overhaul
Aim Assist to be Disabled
An exploit with the aim assist that is currently enabled only for gamepads may be patched later today.
Thanks so much for identifying the issue.